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MasaAndMune

27 Game Reviews

5 w/ Responses

Hurray for more savings of bunnies!

Boing, boing.

Great job. ^__^

Zonferno responds:

Cheers man!

Again, you have delivered.

I enjoyed your Tree of Knowledge game, and when I saw that you submitted another game to the portal, I knew I was not going to be disappointed.

Once again you have made a nicely put together storyboard. The same dark feel from the last game, still carries over to this one, so you helped to capture the same experience I had with the Tree of Knowledge which made that game a great one for me.

There were a few issues that I did run into which has already been mentioned before.

The multiple Mollys thing seem to be appearing in quite a few places, so not sure if you fully fixed that yet or not since I rather not defeat the purpose of the game and clear my cookies to go back to it to see, but I chose the park when Molly isn't there, and she appeared there, so hopefully you fixed all the sprites for that.

There is actually a typo in one of the papers, as I am not going back to check it, instead of "has been" it says "as been" instead, so maybe you want to fix that for the picky people like me ;D.

I do wish there were more options when you are on the roof, or when you are in the car. And also what if you never went to work at all and just chose to stay at home. I know that would pretty much create a whole new spectrum of story lines, but I thought that might have been fun as well, and the ending for that maybe the lynch mob of his co-workers are the ones who kill him and his whole family by hanging them, and then it would just end when they all hanging there, which would be festively morbid and fitting to the rest of the decor ;D.

Anyways, another fantastic job on a fun game, and I greatly enjoyed it once again.

Keep up the good work!

It was fun

But it sure was pretty damn hard. Definitely much more difficult than the previous Dodgin beats. And one thing that I noticed is that when the sprites move to the beat, as opposed to something actually drawn, it looks like its actually lagging instead of just slowing down compared to all the previous Dodgin Beats since it was all drawn work in the previous ones.

Regardless, still a bang up job.

JordanKinsley responds:

Glad to hear it from you. I wanted to try something different rather than doing just drawing my own graphics, I wanted to emulate a game that was to look as if the creators of sonic were to make this. As for the lagging, I am not sure why you would have experienced problems, I just lowered to sound quality down a tad, maybe that will help you out. Thank you for your review it is much appreciated. Congrats on your award today too :)

Its alright

The sprite animations are actually rather choppy, what fps are you using? Also, for chat boxes, I can tell you now, gray is not the best way to go. Way to bland.

For the battles, it would be nice too if you had a number show up for the damage dealt each time you hit an enemy or you get hit.

It wasn't bad, especially since its a game. And the no BG music really killed it in Twilight Town. You should have just added that 2mb extra.

Anyways, still, good work, just not fantastic.

A bit glitchy

It's not bad, but the ball can get really easily pinned against the wall and get stuck there. Otherwise, its a typical game. Not bad,

Nicely done

Fun game. Everything is done very well. Great job!

Pretty good

Some bugs here and there, but hey, its a demo. I shall await for the full version to come out :D.

Good job on the demo.

ChrisTobin responds:

Thnaks :3

Awesome job!

Definitely a very well put together game, and quite enjoyable...well, all of them except the Stock Market one, lol. I just wanted it to end soon. I hoping I couldn't just jump when it bottomed out the first time, but I had to wait for it to end! XD.

Anyways, great game!

Who knows when I'll be back. Maybe 2015?

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